Results

1. Methodological Framework

Objectives

Development of a methodological framework, with guidelines, tools and recommendations for the co-design, co-development and co-evaluation of DLGs.

Results

Serious Game Project Description

coLAB project Definition

During the serious games project initiation phase, this template provides a quick overview of the project and links between its elements.

Contributors
AlbaSim, MEI (HES-SO): Dominique Jaccard, Maxence Laurent

The co.LAB Serious Games Design Framework

co.LAB Framework

Serious game design is a collaborative and multi-disciplinary process.

The "co.LAB Serious Games Design Framework" provides a structured view of the game design. It enables to focus on specific design elements (pedagogical engineers may focus on learning design, while graphic designers on user interfaces) while simultaneously providing an overview of the relationships between those design elements.

Contributors
AlbaSim, MEI (HES-SO): Dominique Jaccard, Maxence Laurent

Serious Games Design Guidelines

co.LAB Framework

Based on the "co.LAB Serious Games Design Framework", complete guidelines and descriptions of design of elements. Those guidelines are implemented the co.LAB digital platform.

Contributors
AlbaSim, MEI (HES-SO): Dominique Jaccard

Design and Development Process

coLAB Process

The process vision suggests a temporal sequence of serious games design, development and evaluation. 

Contributors
AlbaSim, MEI (HES-SO) : Dominique Jaccard, Maxence Laurent, Audrey Huguenin, Sandra Monnier

2. Collaborative Digital Platforms

Objectives

Development of a collaborative web platform dedicated to serious games design.

Improvement of the existing Wegas plaftorm for the collaborative development of serious games. 

Results

Co-Design Platform Mock-ups

CoLAB Mock-ups

Mock-ups of the co-design platform. The platform will be open source and should support collaborative design of serious games by multidisciplinary teams.

Contributors
AlbaSim, MEI (HES-SO) : Dominique Jaccard, Maxence Laurent, Audrey Huguenin, Sandra Monnier

Co-Design Platform Modelisation

Modelisation

Basic UML models of the co.LAB digital platform.

Contributors
AlbaSim, MEI (HES-SO) : Maxence Laurent, Sandra Monnier, Dominique Jaccard

Co-Development Platform Improvement

Wegas Editor

Improvement of the co-development module into the Wegas authoring system, both for game content and game structure edition by non computer scientists.

Contributors
AlbaSim, MEI (HES-SO) : Pierre-Benjamin Monaco, Audrey Huguenin, Sandra Monnier, Maxence Laurent, Dominique Jaccard

3: Tests in Naturalistic Contexts

Objectives

Development, use and assessment of two use-cases of DLGs. 

  • AlbaSim: New serious game in medical education.
  • TECFA: Evolution of the “Computational thinking game” at secondary school,

Results will include the developed serious games and a report with an evaluation of the quality of the games, an evaluation of the collaborative process and recommendations for the improvement of the methodology.

Results

Use Case 1 : PRITS Serious Game Design and Development

PRITS Serious Game

The PRITS project is the first use case of the co.LAB collaborative methodology. It already led to some improvements of the Wegas co-development platform.

Contributors
AlbaSim, MEI (HES-SO) : Dominique Jaccard, Pierre-Benjamin Monaco, Maxence Laurent, Sandra Monnier, Audrey Huguenin
HESAV (HES-SO) : Dominique Correia de Oliveira, Delphine Bonnard, Songül Yavavli, Félicia Bielser